Unity Terrain from Heightmaps
Terrain is used in game development as the environment that the game will take place in. it defines the details of the landscape like elevation, textures, engine drawing, tiling etc.
Heightmaps are a piece of data that terrain can use to define the shape of terrain.
When used together, they can create quick easy terrain.
The equator website has the option to export terrain as a .raw file, engines like unity can interpret this file and create a heightmap which defines the height of the landscape at any given point. This is what we will be using for the tutorial today.
Creating Unity Terrain With Super Accurate Real World Data